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Confirm Something went wrong, please try again. Related games. Run Bunny Run! Crazyland HTML5. Nymphiad HTML5. We use cookies for content recommendations, traffic measurement, and personalized ads. By using this website, you agree to the Privacy Policy and Cookie Policy. The safe should crush you either way. Push the safe off to the right but not to the screen's edge. Put the TNT on the wood block and blow it up. Bring the safe to the hole again and shoot the gun to push it over the gap.
Put it on the red blocks and hit the red switch and push the lever. Drop through the hole you made earlier and push the safe onto the red-safe-thing. Don't push it past or you have to start over. Run into the exposed electric blocks. Jump from the very right block, holding right the whole time, and shoot the safe off its block. Get under it by continuing to hold right.
Grab the gun, push the safe to the far right. Shoot into the bottom left bumper, get back up, and fire at the safe. Your bullet will push it as the red disappears and it will land where it needs to. The spikes are now available. Grab the gun and jump up. Go to the highest, very far-left area. Tap right. Fire a bullet and move right so the TNT falls as the bullet passes its path; the chain reaction begins. Be under where the safe will drop by the time it happens.
Get on the switch. Shoot the box and get off the switch before the bullet hits. Do it again. Shoot again, but the last time just let it fall. The spikes are now open.
The middle area cycles you from bottom to top. Grab the gun and shoot the safes so they open the spikes. You know what the spikes are for, I'm sure. The level cycles horizontally. Push the crate on the red thing and run to the left until you're back on the right. The level continues above the screen. Jump up to the red switch. Jump and hold right. Horizontal cycling.
Jump left from the bottom-left to land on the middle-right. Trip the switch and be shocked and amazed. Each jump goes a little higher than the last. Jump until you can get the gun. Grab it. Jump far enough off-screen to reset your jump height and then kill yourself with the bullet and the bumpers. Vertical cycling. Grab the gun and drop the TNT onto the small raised area. Shoot the TNT, the safe will be launched into the left cycling zone. Jump in with it and line yourself up so you're under or over it.
Shoot out all the wood without triggering any TNT or the red switch. Put the safe so its corner touches the corner of the farthest-left TNT. Go to the right half and push the TNT there against the dividing pillar.
Shoot it and stand under the safe near you. Your mouse is a portable block. Push the safe onto the red switch and hit the spikes. No gun needed. Avoid the hearts, get the blockthing to land on you once, plus one more time for every heart that's hit you. Now shoot the bumpers, and as soon as you have a shot that will make it, rush to where the bullet can hit you in the face. I know what to do, but I've shot bullets into the bumpers and then run over to the hole to watch them pass right through me.
The last Karoshi's seemed a bit more diabolical.. Also, on my machine there is a significant delay in soundeffects which is just large enough to be irritating. I like that the nightmarish between-level scenes are still here, though The mouse pointer will not act as a block to push the safe.
I've tried in both IE and Firefox running Flash 9. I tried it a hundred times. Is there a special technique for doing this? Killing ourselves has never been so hard. Forgot to add, I totally agree with the review, that this particular Karoshi is pretty light on outside-the-box puzzles but soo heavy on the twitching, which I don't really think is really the direction I appreciate for the Karoshi series to take I mean, there's always that moment when you get stuck, with no idea of what to do next, and an idea just pops in your head.
As you put that idea in practice, there's that anxiousity "will it work??? And when it does work, you just giggle, thinking about the ingeniousity of that puzzle. On this new Karoshi, the puzzles are a lot more timing-based, meaning not as much fun and also some frustration, as you actually know what to do, but can't do it fast enough, or something like that.
Final note: Creators of Karoshi, if you are reading this, take a look back at the first two Karoshis and compare them with the new ones: you are slowly removing the elements that made Karoshi such a remarkable game. Soon, Karoshi will be lost in an endless sea of frustrating, boring games, wasting everything it had to be oh-so succesful.
Don't let it happen. Don't move any grey boxes yet. Jump up to the gun. From there jump to the left and move the grey box on the platform down and onto the leftmost button.
Move the grey box onto the box-detecting area. Climb back up to the gun platform. Jump up, tap left and quickly shoot to the left, while falling to the left - I got it first time.
Need the walkthrough for lvl 36 again, it seems to me that the above solution doesn't make sense? I didn't think about firing the gun at the safe.
Instead, I fired the gun at the bumpers and then ran back to the safe to try to give it that little extra push when the blocks disappeared. The box crushed me! Yay, easy! You can jump on the mouse cursor. Click the mouse under the jump, and the character will use that temporary invisible platform to jump again. Sorry for double post, but just completed it. Few Flash games keep me interested long enough to pursue until the end, but this one did. I haven't played the previous instalments but looking forward to doing so now.
Stand on the first grey block and shoot two bullets in a row to the right. The first one destroys the wooden block, and the second one pushes the safe to the right of the hole. I agree, this one seemed FAR easier and somewhat less fun than the previous Karoshi games. The last levels were a nice touch, but a lot of them were either painfully obvious or shove-the-blocks-the-right-way dull. Shoot out all the wooden sections so you have all the bomb boxes intact.
Push the safe up next to the left most bomb box. Jump over to the other side and push that bomb box all the way to the left. Go stand under the switch, shoot the bomb box, there will be a chain reaction and the safe will get bounced onto the red switch. Overall I found the game to be very easy compared to the previous ones, or maybe it's because they used so many of the same tricks. I have to say, I'm very disappointed that some of the later levels were copied from the first few games.
I shot out the bottom three boxes, which dropped the first explosive box down. I then went to where it was, and shot left at the closest explosive, and it killed me. I love the Karoshi series, but this one is a little bit too easy. Maybe it's because it uses some of the same puzzles as the older ones, or maybe it's because of the hints, or maybe I've just learned what to expect from Karoshi. In any case it was still a good game. Ive figured out how to do the level where you have 32 lies left, it turns out that the safe and that on the right arejust trying to trick you, just stand on the electric panels and shoot the lever with the gun oh yeah you need that from the right.
I think you all do the new version unjust. Note that to recode everything in flash is almost writing it from new, so cudos for porting it to non-install-needed field. Also a bug that I discovered, when asked for pressing any key, don't chose 'R', and then don't press 'R' in the main screen, it will turn all blue then and hang up.
For level 25, you guys are doing it the hard way both walkthroughs on the thread. You could just:. Jump up and press the switch. Now go back and blow up the wooden block, etc. No tricky shooting required. I must say that this version is much worse than the previous parts. The only way I was finally able to beat 26 was to practice shooting as fast as I possibly could we're talking cramp-inducing pounding on the spacebar , then tapping quick right-left to drop down and rush to the left to get under the safe.
Even that only worked one time in ten. BAD level design. Makes me hate the creator and forget how much fun I had getting to that point.
No biscuit! Having now played all 4 installments all the way through, I must say this is a great series. My favorite is 2. I did however feel that "factory" was no where near as original as the other 3 but still enjoyable as a generic multi-character puzzle game. But for all who enjoyed the unique puzzles in the flash vertion I definitely strongly recommend playing 2.
It is a master work and a diamond in the rough of casual puzzle games that all to often now are starting to look the same. You cross through the switch, turning it on, take the gun, go through it again, turning it off, and shoot the switch to make it on, then zap yourself. For level 33, you get the gun, then run through the awitch turning it off, then shoot the switch, turning it ON, then go onto the boxes.
You just have to take the gun and get back turning the switch off. Then you shoot the switch to turn the electricity on and stand on it. Move it back 1. Move TNT next to steel box. Jump down hole, and turn the switch on and run under the falling box. BBBN S. Real solution when you have 33 lives left go get the gun the stand on the eletric boxes and shot the lever. I have the answer for level 32 32 Lives left you have to put the box that says "danger" to the side of the common silver box, and the two have to be on the floor of electricity.
After that, you have to go down to the floor where the handle, turn on the electricity, stand fast down the other silver box and die crushed by it. I need help for level 31 31 Lives left if anyone knows how please help pass it. On any level where you have to flip the electricity switch and the go back to electrocute yourself:.
Stand next to the switch. Tap the left or right key, depending on if you're on the right or left side of the switch. When you turn the switch on, go in the opposite direction and throw yourself onto the boxes!
This is a glitch that I found. Just walk through the switch take the gun or whatever it is go to the left through the switch and shoot the switch. Walk through the switch turning it on Grab the gun. Walk back through, turning it off and shoot the switch. Level Get the gun then go back to the lever after shoot the lever with gun it will turn back the electricity. I loved Karoshi it was really fun i liked how you killed yourself, YAY! Leave a comment [ top of page ].
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